About Victoria Grace Walden

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So far Victoria Grace Walden has created 77 blog entries.

Building a Digital Holocaust Memory Lab, Part 2:  Defining Our Values

by Prof Victoria Grace Richardson-Walden In Part 2 of our ‘Building a Lab’ series, our director Victoria explains how we’re establishing ourselves as a research team, moving beyond our objectives and outcomes to focus on the values that inform who we are, how we work, and how we’ll go about achieving them.   It is not very often, in academia, that you get the opportunity to ‘start from scratch’. The launch of the Landecker Digital Memory Lab this year, however, has allowed us to break the mould. Building a new team from the ground up means we’ve had the chance to start by thinking about who we are as a team and what values we want to underpin our work over the next five years –in terms of how we work together and with others, and our outputs. The mission statement of the Lab was set in our project proposal: to ensure the Holocaust sector is better equipped for the digital age. Our work now was to inform this ambitious goal with core values and a clear vision. Over the first few weeks, I led an intensive induction programme for the Lab’s new team to bring us all together and [...]

By |2024-11-28T11:15:30+00:0023 September 2024|

Beyond the Single Story, Part 2

by Austin Xie, International Junior Research Associate, The University of Chicago, in conversation with Prof Victoria Grace Richardson-Walden Austin Xie has spent two months at the Landecker Digital Memory Lab on the University of Sussex’s International Junior Research Associates (IJRA) programme. He tells us about what he’s learned and elaborates on the design of his own Holocaust-themed game, along with the ethical challenges he encountered. Dr Victoria Richardson-Walden: you’ve been working on a practice-based research project considering the challenges and opportunities the medium of computer games might offer to Holocaust memory and education.  What did you learn from studying existing games? Austin Xie: The majority of Holocaust games fall into two categories: Nazi-killing games, and what I’d consider more Holocaust memory games than Holocaust games. They take place after the Holocaust, and usually involve a character trying to uncover the story of a relative by investigating artefacts or talking to people. Their gameplay is that of remembering the Holocaust, rather than the Holocaust itself. Games other than the Nazi-killing ones circumvent the problem of a Holocaust victim/survivor game through a variety of strategies, like setting the game after the Holocaust, creating a fictional world that is an allegory for the [...]

By |2024-11-28T11:16:26+00:0018 September 2024|

AI and the Future of Holocaust Memory

by Prof Victoria Grace Richardson-Walden, in conversation with Dr Mykola Makhortykh and Maryna Sydorova In November, Mykola Makhortykh and Maryna Sydorova from the University of Bern will join the Landecker Digital Memory Lab as visiting researchers. In this interview, our Director, Dr Victoria Grace Richardson-Walden discusses a core focus of their research with them: AI and Holocaust memory. Dr Victoria Grace Richardson-Walden: We're really looking forward to hosting you here in the autumn semester. Mykola, we have of course worked closely together on a number of ventures over the past few years. Your and Maryna's research explores the significance of algorithm organisation of memory culture online. What first inspired you to recognise the significance of algorithms more broadly, and AI more specifically, in relation to Holocaust memory? Mykola Makhortykh: Like it often happens in the creative process, my inspiration for studying the significance of algorithms and AI for Holocaust memory originates in frustration. Back in the day, when I was doing my PhD on the platformisation of Second World War memory in Ukraine, I relied primarily on qualitative methods. However, at some point, it became obvious that I had more data than I could realistically process qualitatively. I [...]

By |2024-11-28T11:16:34+00:0011 September 2024|

Centralising the Human in Digital Humanities Methods

It has always been a challenge for researchers to capture 'collective memory'. As Holocaust memory becomes more digital, this aim becomes even harder. Here, our Lab Director, Victoria Grace Richardson-Walden, introduces the approach we've adopted in designing a methodology to record content for our groundbreaking 'living database-archive'.

By |2024-11-28T11:17:08+00:0016 August 2024|

Beyond the Single Story: How Computer Games can Transform Holocaust Education

by Austin Xie, International Junior Research Associate, The University of Chicago Austin Xie is spending two months with us here at the Landecker Digital Memory Lab as part of the University of Sussex’s International Junior Research Associates (IJRA) programme. Here, in the first of two blogs, he tells us about himself and his plans. I’ve loved games my whole life. In elementary school, that meant the imagination games I played with friends and our own innovation of freeze tag (’freeze or tag’ — freeze everyone, or pass it on). In middle and high school, it became the video games we played and those we fantasized about designing. So later, at the University of Chicago, it was a magical moment for me to see and take Critical Videogame Studies as part of my English major—and shortly after, cross-listing it with my newly declared second major: Media Arts and Design (MAAD), with a ‘cluster focus’ in games. That same kind of magic manifested in my eyes during my first Zoom meeting with Dr. Victoria Grace Walden, here at University of Sussex in the Landecker Digital Memory Lab, when she said I could work with games. She noticed that ‘look’ instantly. That magic comes from the things [...]

By |2024-11-28T11:17:29+00:0025 July 2024|

Shaping the Future Use of VR, AR and Computer Games in Holocaust Memory

by Dr Victoria Grace Richardson-Walden As more Holocaust institutions feel emboldened to incorporate digital media into their practices, it is increasingly urgent that there are clear guidelines to help shape their thinking. In response to this urgency, the new Landecker Digital Memory Lab has arrived and begins by publishing the final two recommendation reports  of the Digital Holocaust Memory Project's previous work. They offer guidelines for a more sustainable approach to using virtual and augmented reality, and computer games for Holocaust memory and education. The latest reports mark the completion of the set, which broadly looked at digital interventions in Holocaust memory and education (read the other recommendations here, which cover AI and machine learning, digitising material evidence, social media and digitally recording, recirculating and remixing Holocaust testimony). The reports ask provocative questions of those responsible for the future of Holocaust memory: major tech companies, policymakers, academia, and Holocaust museums, memorials and archives. Key recommendations from the two latest reports, ‘Virtualising Holocaust Memoryscapes’ and ‘Gaming and Play’ include: conduct thorough research into the impact of digital Holocaust projects establish technology working groups to help propel development in this field create spaces to share knowledge and ideas provide training and support [...]

By |2024-11-28T11:17:37+00:0011 July 2024|

Recommendations for Gaming and Play in Holocaust Memory and Education

The recommendation reports, published as part of the Digital Holocaust Memory Project, underpin the objectives of the Landecker Digital Memory Lab. Their findings feed into all of the work that we now do. Foreword Digital games are becoming increasingly significant within Holocaust memory and education as professional memory institutions continue to explore the affordances of integrating digital technologies. The so-called Holocaust gaming taboo (Kansteiner 2017) which has burdened both the mainstream gaming industry and small indie studios seems to show signs of lifting. Scholars have pointed out that major FPS (first-person shooter) franchises such as Wolfenstein and Call of Duty have only teetered on representation of this past, often taking liberty with Nazi themes while placing the Holocaust within the margins or completely eliding the persecution of European Jewry altogether (Hayton 2015; Chapman and Linderoth 2015; Marrison 2020; van dan heede 2023). At the other end of the spectrum, game designers working with small- budget proposals had been “promptly pressured to abandon the project” (Kansteiner 2017, p.111-112) due to the backlash in public discourse, often prompted by professional Holocaust organisations denouncing the very premise of Holocaust games. However, the rising prominence of indie studios such as Paintbucket Games responsible for [...]

By |2024-11-12T17:25:50+00:0011 July 2024|

Recommendations for Virtualising Holocaust Memoryscapes

The recommendation reports, published as part of the Digital Holocaust Memory Project, underpin the objectives of the Landecker Digital Memory Lab. Their findings feed into all of the work that we now do. Foreword Virtual reality and augmented reality experiences play an increasingly significant role in Holocaust memory and education as professional memory institutions continue to explore the affordances of integrating digital technologies into visitor and user experience. There is a rapidly expanding list of projects experimenting with cinematic virtual reality, photogrammetry, digital mapping, 3D modelling, 360-degree on-location survivor testimony as well as a growing portfolio of augmented and mixed reality mobile and tablet applications. Principally being implemented as spatial technologies, several memorial sites and museums are exploring the possibilities of creating 3D graphic reconstructions of former sites of Nazi persecution in AR/VR such as the digital reconstruction of Falstad Concentration Camp, the Here: Spaces for Memory App at the Bergen-Belsen Memorial Site, the Sobibor AR exhibit, the project Auschwitz VR as well as the 360-degrees-walks at Neuengamme Concentration Camp Memorial. Going further, some digital initiatives are using VR/AR/MR technologies to zoom in on historical documents, testimonies and artefacts, notable projects include the ARt AR App at the Dachau Memorial [...]

By |2024-11-12T17:26:22+00:0011 July 2024|

New 4.1 Million Euro Lab to Launch at the University of Sussex

Dr Victoria Grace Walden and Dr Kate Marrison of the Sussex Weidenfeld Institute of Jewish Studies, University of Sussex will be joined by an expanded team from the summer of 2024 to launch a new 5-year project funded by the Alfred Landecker Foundation. Awarded 4,100,000 Euros, Dr Walden will lead the Landecker Digital Memory Lab: Connective Holocaust Commemoration which is dedicated to enhancing the sustainability of digital Holocaust memory. The lab will sit across both the Weidenfeld Institute and the Sussex Digital Humanities Lab, benefiting from the rich research culture of both. Alongside the production of original research, the Lab’s activities will include: the development of a ‘living database-archive’, which will preserve recordings of digital projects dedicated to Holocaust memory complemented by interviews with professionals involved in their development and use at Holocaust sites (from programmers and designers to curators and educators). The ‘living database’ aims to help Holocaust memory and education institutions across the world learn from historical digital practice by providing the first database and archive of digital works in this field. a new online publishing space dedicated to digital Holocaust memory with an international editorial board designed to promote interdisciplinary and inter-sector dialogues across digital spaces. a [...]

By |2024-11-11T15:18:07+00:0022 April 2024|
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