We Remember on Social Media
What types of posts were popular on social media this Holocaust memorial day?
What types of posts were popular on social media this Holocaust memorial day?
In this month's guest blog, Juan Manuel González Aguilar and Mykola Makhortykh offer an analysis of the different types of Anne Frank memes circulating online. Please be advised that this blog includes images that are offensive. They are included here for their importance in increasing public understanding of online Holocaust denial, distortion and trivialisation. The rise of online participatory culture has brought about significant changes in how individuals and societies engage with the past. By facilitating the creation and dissemination of content generated by ordinary users, this participatory turn enables more diverse and less top-down ways of representing and interpreting historical events (Jones and Gibson 2012). However, the long-term effects of this transformation are yet unclear: while the importance of establishing more pluralistic memory practices can hardly be questioned, the digital-driven democratization of remembrance does not always deliver the expected results. Internet Memes Internet memes are units of popular culture that are circulated, imitated, and transformed by individual Internet users, creating a shared cultural experience. (Shifman 2014) Usually, memes take the form of an image accompanied by a (relatively) short piece of text that extends and offers interpretation of the visual part of the meme, often with the purpose of [...]
Presentations from our online discussion 'The Holocaust and Social Media'.
Presentations from our online discussion about 'the Alt-Right, and Holocaust denial and distortion online'.
Presentations from our online discussion about virtual Holocaust memorialisation
In late 2020, we hosted an academic discussion about the Holocaust and computer games called Playing the Holocaust - Part I. As a follow-up to that event, in early 2021, we brought together a variety of speakers working on the creation of such projects. Below you can watch the speaker's presentations from this event and find out more about how games designers, their collaborators, and museums have approached making games about this sensitive history. Our first speaker was Jörg Friedrich a game designer from Berlin and co-founder of Paintbucket Games, an independent game studio that made the historical resistance sim Through the Darkest of Times. Before he founded his own studio, Jörg worked for 15 years in creatively influential roles on big production games like Spec Ops:The Line, Dead Island or Drakensang. Jörg is also a freelance lecturer of game and narrative design at a number of schools and universities. https://youtu.be/zGUWSt7CYzk Next up, Noemie Lopian and games designer Dan Hett spoke about their work translating her father's experiences into a computer game. Dr Noemie Lopian is the daughter of Holocaust survivors Dr Ernst Israel Bornstein and Renee Bornstein. In the last few years, she has dedicated her time [...]
A recording of the online discussion: 'The Future of Holocaust Memory', HMD 2021
When digital media was still being called new media, it was often referred to also as interactive media. The suggestion was, even by those critical of this term, that what distinguished this medium from others was its interactivity even if the interactivity was somewhat illusionary. This of course paved the wave for assertions that pre-digital media was and continues to be passive, whilst digital media introduces radically new ways to turn audiences into active users. Television and film audiences, newspaper and magazine readers, and museum visitors have always been active in one way or another. Digital media may offer new and different forms of activity, but it also continues and introduces methods of ideological control of audiences too. We would best think about interactivity via a number of spectra: From user agency to creator control (although we should never assume users can have fully independent agency in a way that means creators lose all control and vice versa) From cognitive activity to full-body involvement (and vice versa, from simply gestural involvement to bodily engagement which encourages critical thought) From encounter (dialogue) to a more networked, collective form of participation (although again we must be sceptical of the idea of full [...]
Does the form of commemoration events alter when organisations are forced to move them online? This blog considers the impact digital has on what commemoration events are and could be.
On Thursday 4th February, I was very honoured to join Stephanie Billib, Bergen-Belsen Memorial, and PhD candidate Tabea Widemann to discuss the tensions between 'deep truth' and 'deep fake' in digital Holocaust remembrance. The panel was part of a larger programme: The Digitalisation of Memory: Technology - Possibilities - Boundaries hosted in partnership between the Falstad Centre in Norway, and POLIN Museum of the History of Polish Jews, Poland. In this week's blog, I reflect on some of the themes that arose in that panel. The End of an Era? Whilst there were earlier instances of testimony gathering (including David Boder's immediate post-war recordings and the extensive Fortunoff collection at Yale in the 1970s), since the 1990s, the impetus to record survivor testimonies in a range of media formats has been heightened by the fear of an approaching post-witness age (Tanja Schult and Diana I. Popescu). This has been framed as an end of an era, as the Holocaust shifting from living memory to mediated memory (James E. Young) or from what Annette Wieviorka termed 'the era of the witness' to the 'era of the user' (Susan Hogervorst). Yet such framing makes three assumptions: That digital technology, or media [...]