Recommendations for Gaming and Play in Holocaust Memory and Education
The recommendation reports, published as part of the Digital Holocaust Memory Project, underpin the objectives of the Landecker Digital Memory Lab. Their findings feed into all of the work that we now do. Foreword Digital games are becoming increasingly significant within Holocaust memory and education as professional memory institutions continue to explore the affordances of integrating digital technologies. The so-called Holocaust gaming taboo (Kansteiner 2017) which has burdened both the mainstream gaming industry and small indie studios seems to show signs of lifting. Scholars have pointed out that major FPS (first-person shooter) franchises such as Wolfenstein and Call of Duty have only teetered on representation of this past, often taking liberty with Nazi themes while placing the Holocaust within the margins or completely eliding the persecution of European Jewry altogether (Hayton 2015; Chapman and Linderoth 2015; Marrison 2020; van dan heede 2023). At the other end of the spectrum, game designers working with small- budget proposals had been “promptly pressured to abandon the project” (Kansteiner 2017, p.111-112) due to the backlash in public discourse, often prompted by professional Holocaust organisations denouncing the very premise of Holocaust games. However, the rising prominence of indie studios such as Paintbucket Games responsible for [...]