Spotlight: A Town Called Auschwitz

By Prof. Victoria Grace Richardson-Walden The 27 January 2025 marks the 80th anniversary of the liberation of Auschwitz and Auschwitz-Birkenau. These former Nazi concentration and death camps respectively are two of the most visited historical sites in Europe, yet the Jewish history of the town in which Auschwitz lies is far less known. In this month's Spotlight, we take a look at the development of the augmented reality app making visible this past.  The Polish town Oświeçim was called ‘Auschwitz’ in German both back in the 15th Century and during the Nazi Occupation. It was also known as ‘Oshpitzin’ in Yiddish. The diverse names given to this town are indicative of its historical multicultural nature. Whilst modest in size, Oświeçim was well-connected by rail, which helped merchants arrive to sell goods in its central market square. These transport links would of course go on to have a more sinister role under Nazi rule, enabling the mass movement of Jews, Roma and Sinti, and other victims from across Europe to Auschwitz I and later also Auschwitz-Birkenau (Auschwitz II). As major commemorations take place at the Auschwitz-Birkenau State Museum to mark the 80th anniversary of the Red Army’s liberation of prisoners this [...]

By |2025-01-22T16:25:29+00:0022 January 2025|

Shaping the Future Use of VR, AR and Computer Games in Holocaust Memory

by Dr Victoria Grace Richardson-Walden As more Holocaust institutions feel emboldened to incorporate digital media into their practices, it is increasingly urgent that there are clear guidelines to help shape their thinking. In response to this urgency, the new Landecker Digital Memory Lab has arrived and begins by publishing the final two recommendation reports  of the Digital Holocaust Memory Project's previous work. They offer guidelines for a more sustainable approach to using virtual and augmented reality, and computer games for Holocaust memory and education. The latest reports mark the completion of the set, which broadly looked at digital interventions in Holocaust memory and education (read the other recommendations here, which cover AI and machine learning, digitising material evidence, social media and digitally recording, recirculating and remixing Holocaust testimony). The reports ask provocative questions of those responsible for the future of Holocaust memory: major tech companies, policymakers, academia, and Holocaust museums, memorials and archives. Key recommendations from the two latest reports, ‘Virtualising Holocaust Memoryscapes’ and ‘Gaming and Play’ include: conduct thorough research into the impact of digital Holocaust projects establish technology working groups to help propel development in this field create spaces to share knowledge and ideas provide training and support [...]

By |2024-11-28T11:17:37+00:0011 July 2024|
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