Indexing the World’s Digital Holocaust Projects: the Historian’s View

by Alex Sessa In 2025, the Landecker Digital Memory Lab will launch the world’s first ‘living database-archive': a perpetual, searchable resource of the world’s digital Holocaust education and commemoration initiatives. As we embark on this monumental project, read about the linguistic and ethical challenges this task brings from the view of our historian-indexer. We live in an age in which the Holocaust is quickly receding from living memory. At a time when the youngest survivors are in their eighties and nineties, lived experience of this past is quickly disappearing. Heritage organisations are, therefore, exploring digital technologies as a means of making Holocaust memory accessible. Here at the Landecker Digital Memory Lab, we have created digital walkthroughs of emerging digital projects at Holocaust sites across Europe, the US and Australia (to date). The purpose of these projects is to enhance understanding of developing trends in Holocaust memory culture to learn and to commemorate. The purpose of our living database-archive is to help professionals working in Holocaust memory and education organisations, and their creative partners learn from existing practice, and to help academics easily access the global range of projects. Our digital recordings offer a guide, or a blueprint for digital projects [...]

By |2024-11-15T08:25:27+00:0014 November 2024|

Interactivity in Holocaust Memory

When digital media was still being called new media, it was often referred to also as interactive media. The suggestion was, even by those critical of this term, that what distinguished this medium from others was its interactivity even if the interactivity was somewhat illusionary. This of course paved the wave for assertions that pre-digital media was and continues to be passive, whilst digital media introduces radically new ways to turn audiences into active users. Television and film audiences, newspaper and magazine readers, and museum visitors have always been active in one way or another. Digital media may offer new and different forms of activity, but it also continues and introduces methods of ideological control of audiences too. We would best think about interactivity via a number of spectra: From user agency to creator control (although we should never assume users can have fully independent agency in a way that means creators lose all control and vice versa) From cognitive activity to full-body involvement (and vice versa, from simply gestural involvement to bodily engagement which encourages critical thought) From encounter (dialogue) to a more networked, collective form of participation (although again we must be sceptical of the idea of full [...]

By |2024-11-11T15:35:23+00:0010 June 2021|
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