How a Dislike of ‘Goodbyes’ Inspired Our Digital Holocaust Memory Programme

By Prof. Victoria Grace Richardson-Walden The Landecker Digital Memory Lab is up and running, but how did we get to this point? How did it all begin?  The Director of the Lab gives her personal account of the events which led to the official launch event in London last week. I have a habit of not wanting to say goodbye to wonderful people when I meet them – this habit has served the Lab well. It’s always difficult trying to write an origin story because the way life twists and turns tends to make it difficult to identify a particular moment as pivotal. However, there are probably two moments that can be considered the origins of the Landecker Digital Memory Lab: The first British Association of Holocaust Studies Conference in 2014 held by the University of Southampton and University of Winchester. The European Holocaust Research Infrastructure’s (EHRI) Conference in 2019 held in Amsterdam, on the theme: ‘Holocaust Studies in the Digital Age. What’s New?’ During my PhD, I had wanted to explore the use of (digital) screens in Holocaust museums, but I was in a traditional film studies department, so this wasn’t possible. I settled on exploring the ‘intermedialities’ of [...]

By |2024-12-02T09:53:16+00:0028 November 2024|

Interactivity in Holocaust Memory

When digital media was still being called new media, it was often referred to also as interactive media. The suggestion was, even by those critical of this term, that what distinguished this medium from others was its interactivity even if the interactivity was somewhat illusionary. This of course paved the wave for assertions that pre-digital media was and continues to be passive, whilst digital media introduces radically new ways to turn audiences into active users. Television and film audiences, newspaper and magazine readers, and museum visitors have always been active in one way or another. Digital media may offer new and different forms of activity, but it also continues and introduces methods of ideological control of audiences too. We would best think about interactivity via a number of spectra: From user agency to creator control (although we should never assume users can have fully independent agency in a way that means creators lose all control and vice versa) From cognitive activity to full-body involvement (and vice versa, from simply gestural involvement to bodily engagement which encourages critical thought) From encounter (dialogue) to a more networked, collective form of participation (although again we must be sceptical of the idea of full [...]

By |2024-11-28T11:19:40+00:0010 June 2021|
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